It’s like your movie has 5 minutes of someone drooling during a romantic interlude. They made more work for themselves and more work for the reader.ĥ minutes of fighting the parser to hug someone is not ideal. I’ve seen extremely linear, emotional stories written in parser because people weren’t aware of any other options. What combination of words did this author think best described opening a door or climbing up a tree?Ģ) Because parser is the default, you get stories striving for emotion but hamstrung by parser’s innate weaknesses. If the words can be interacted with, it’s interactive fiction.ġ) Parser represents an idiosyncratic language to be learned, one that varies like a dialect from author to author. Some say non-parser isn’t interactive fiction. This way of thinking is so inflexible and foreign to me that I am unable to formulate a response. Some people say that non-parser is unreviewable without puzzles, say they didn’t know how to review a game because it had no puzzles, and puzzles are worth up to x points in their scoring system. Historically parser has dominated interactive fiction culture and for some is synonymous with interactive fiction to the point where non-parser interactive fiction is discouraged, aka hyperlink-powered games. Both live in the two arms of the computer–the keyboard and the mouse. Hypertext is when you click to get shit done. Parser is when you type to get shit done. The principle modes of interactive fiction are parser and hypertext. What is that to me?īut above all else, they all have one thing in common. I see stories set in colleges, mansions, middle-class homes, generic fantasy worlds. A lot of the active stuff isn’t very welcoming to minorities. What do we see when we search interactive fiction? I mean, the first couple pages of actual search results.ĭead pages full of links to past glories of the 90s, maybe early 2000s. Most importantly, anyone reading this sentence can make interactive fiction.īut I can understand why not everyone would feel that way, given interactive fiction’s history. If we acknowledge that humans have an imagination, maybe we could make something of these, what do you call them, interactive fictions? They aren’t the same, but one is cheaper. I could create a jungle out of code, sound files, art assets, or I could describe it in a few well-chosen sentences. Say I want to communicate that a jungle exists. When it comes to feeling something true, a handful of words can outweigh millions of dollars of investment in cutting-edge graphics. It costs a couple of keystrokes to control someone else’s brain for a second, and longer if you do it right. On this plane the word is the most potent unit of force. Our global network is composed of human minds uploaded into word form.
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